ARC Raiders has a way of turning a clean raid into a mess fast, especially when the wrong machine shows up at the wrong time. You'll feel it the moment your shots stop meaning anything and your plan falls apart. If you're trying to keep momentum and not bleed gear, it helps to treat each "problem" ARC like its own little puzzle, not just another health bar. It's also why a lot of squads sort their prep early—ammo types, throwables, and even stuff like ARC Raiders Coins—so you're not improvising while getting chased through a ruin.
Shielded And Healer Priorities
Shielded ARCs are the classic ammo trap. People panic, hold the trigger, and watch that blue shimmer shrug it off. Don't do that. Swap tactics, not magazines. If you've got EMP or anything that counts as electrical disruption, use it to crack the shield, then focus-fire while it's exposed. Call it out, too, because splitting damage is how the shield sneaks back online. Healer ARCs are worse in a different way: they steal time. If one's pulsing and topping off its buddies, your whole fight becomes a loop. Tag it, stun it if you can, and burn it down before you "win" the same kill twice.
Flankers And Getting Pinned
Flanking ARCs don't want a fair duel. They want you looking the wrong direction for two seconds. You'll usually notice them when your cover suddenly isn't safe anymore, or when your teammate starts shouting and backing up. Keep moving in short bursts instead of posting up. If you chase one, you'll drift into a bad angle and get clipped by something bigger. When they start stacking around a corner, that's your cue to stop playing whack-a-mole. Toss a grenade, splash the area, reset the space, and make them come back through your sightline instead of theirs.
Jammers And Fighting Without Your Toys
Jammers are nasty because they don't just hurt you, they make you feel clumsy. Your usual gadgets go dead and suddenly you're doing everything the slow way. Build a backup habit: carry at least one option that doesn't rely on tech, and don't blow all your throwables early. The Jammer itself tends to hang back, so treat it like a priority target the moment the interference hits. Push wide, keep cover between you and the main pack, and look for the source. If you can land an EMP near it, you'll get a brief "breathing window" to use abilities again, and that's often enough to flip the fight.
Tank ARCs And Clean Finishes
Tank ARCs look unbeatable until you stop feeding the front armor. The trick is angles and timing: one person baits attention, someone else takes the long route, and you aim for the weak points—usually the glow on the back or underneath. Don't overcomplicate it, just be patient and hit the same spot consistently. Explosives help, but even steady precision fire works if you're not rushing it. Once your squad gets used to that rhythm, the scary part is mostly staying calm and not wasting resources, which is exactly why people plan their runs and purchases around efficiency, including ARC Raiders Coins buy in RSVSR when they're trying to keep their loadouts ready for the next drop.
